> STATUS: OFFLINE AR ACTIVE

GRAFFITIXR

YOUR SKETCHES.
ANY WALL.
NO TRIPOD REQUIRED.

The offline-first AR toolkit built specifically for street artists. Keep references fingerprinted and anchored to the wall, and knock out mockups on the fly.

> C++ ENGINE
> NO CLOUD SYNC
// OFFLINE AR TOOLKIT // ZERO TRACKING // NATIVE C++ ENGINE // FINGERPRINT RELOCALIZATION // CO-OP MODE // TRACE LIGHTBOX // OPENCV // OFFLINE AR TOOLKIT // ZERO TRACKING // NATIVE C++ ENGINE // FINGERPRINT RELOCALIZATION // CO-OP MODE // TRACE LIGHTBOX // OPENCV //

SYSTEM_MODULES

Built for the streets. Zero cloud required.

01

AR_PROJECTION

Drop sketches onto physical walls. ARCore anchors your reference tight, so the projection stays locked even when the device is pocketed and pulled back out.

> INITIATE_PROJECTION_SEQUENCE
02

CO_OP_MODE

Encrypted, QR-paired session sharing lets a collaborator watch your live canvas in AR as you paint. Host-to-guest for now — a guest's own edits don't sync back yet.

> PAIR_DEVICE
03

INSTANT_MOCKUPS

Snap a photo of the wall. Use fast 2D layering and blending tools to visualize the piece perfectly before ever shaking a can.

> RENDER_PREVIEW
04

TRACE_LIGHTBOX

Turns the device into a high-brightness lightbox. Touch inputs are locked out, allowing for direct tracing from screen onto paper without interruption.

> LOCK_INTERFACE
VERSUS

FIELD_REPORT

Everyone runs the same AR engine. We built the part that survives the wall changing.

// Capability
GRAFFITIXR
Android · iOS soon
MURAL MAKER
Da Vinci Eye · iOS only
AR PROJECTOR
Da Vinci Eye · iOS/Android
SKETCHAR
iOS/Android/Quest
CUPIXEL
iOS/Android
AR DRAWING
iOS/Android · +clones
What it anchors to Your real marks — no marker A printed image target A taped-up marker The surface (light/shake-sensitive) Your paper's edges Little/none — hold still
Re-locks onto your actual painted work ~
Teleological self-grow — opt-in, unvalidated on real hardware
✗ ✗ ✗ ✗ ✗
Survives screen-off / phone in a pocket ~
Fingerprint snap-back — opt-in, unvalidated on real hardware
✗ ✗ ✗ ✗ ✗
Built for wall / mural scale ✓
Core purpose
~
marker + 2 devices
✗ ~
VR headset
✗ ✗
Offline — no account, no ads ✓ ✗ ✗ ✗ ✗ ✗
Pricing Free core · Pro planned Freemium + sub Freemium + sub (~$30/yr) Sub (~$70/yr) Sub (~$13/mo) + kits Freemium + sub + ads

// note: Every app here builds on the same platform AR — ARCore on Android, ARKit on iOS. None of them read your actual artwork. Da Vinci Eye tracks a printed marker you tape up (its mural app, Mural Maker, is iOS-only and needs two devices); SketchAR and Cupixel lock onto the drawing surface; the AR Drawing clones — 10M+ downloads apiece — mostly just ask you to prop the phone up and hold still. All of them depend on something outside your work staying put and in frame. GraffitiXR fingerprints your actual marks and regrows the fingerprint as you paint — so nothing has to be reserved, kept pristine, or kept in view. That's the part no one else does.

They track the wall, hoping the wall doesn't change.
We track the art so you can change the wall.

MOBILE_GS
> INTERNAL_ARCHITECTURE

UNDER_THE_HOOD:
MOBILE_GS ENGINE

GraffitiXR isn't a simple image overlay toy. It runs a highly optimized C++17 native engine built for rigorous tracking.

  • >> Fingerprint Relocalization: A confidence-weighted ORB/SuperPoint feature map snaps your reference back onto the wall via offline PnP — surviving pocketing, lighting shifts, and painting over the marks.
  • >> Teleological Correction: Auto map-to-world alignment via OpenCV fingerprinting.
  • >> OpenGL ES 3.0: Hardware-accelerated zero-latency rendering straight through the JNI bridge.
root@graffitixr:/opt/mobileGS
DOWNLOAD
GraffitiXR Logo

READY_TO_PAINT?

GraffitiXR is free to use, forever — including paid commissions.

> No tracking.
> No ads.
> No cloud syncs.

Just you and the wall.

[ INIT_DOWNLOAD_APK ]

© 2026 GraffitiXR.
[ Source-available under PolyForm Noncommercial 1.0.0 · parts MIT ]